Monday, 1 December 2008

Displaced

I've spent the last few days trying to get the low res maya model to displace currectly, in other words so that the maya render loses as little detail as possible and looks as similar as possible to the zbrush model.

I think I've finally nailed the settings in mental ray and here is the result of the test renders.



This is a pretty good moment as it means we can be sure we can get a good render off of the lower res model that I'll be skinning which, in turn, means I can start getting some joints in there as a rig and animating it.

1 comment:

Matt Thomson said...

Looking really good for a lo-res model. What's the poly count on it?

Really looking forward to seeing it animated. Are you going to animate it yourself or hand off to an animator?

Matt