Thursday, 4 December 2008

Colour Fustrations

After fighting with mental ray most of the last week I've finally got a displaced model with a basic colour map to show you. Obvously there are still quite a lot of things missing. Teeth and eyes being the obvious omissions, I still need to do a lot more work on the textures, detail the colour map, add specular and adjust the shader.

Monday, 1 December 2008

Displaced

I've spent the last few days trying to get the low res maya model to displace currectly, in other words so that the maya render loses as little detail as possible and looks as similar as possible to the zbrush model.

I think I've finally nailed the settings in mental ray and here is the result of the test renders.



This is a pretty good moment as it means we can be sure we can get a good render off of the lower res model that I'll be skinning which, in turn, means I can start getting some joints in there as a rig and animating it.

Thursday, 27 November 2008

Colours

So this it the kind of colour scheme I was thinking of, trying desperately to avoid greens and browns.

Its just a quick laydown of colours with no details done but I do quite like it I think I'll keep the eyes a really bright colour so that you can really tell when its looking your way and make the claws and the teeth a really high contrast colour like the charcole on its back so that they stand out too.

Full Facial

No posts yesterday, couldn't really see due to the evil holiday cold I've picked up, but a little better today so I thought I'd put some detail into the mouth and add a little bit more polish here and there.



Given that the two weeks are almost up I think I better call the model "finished" in the sense that I'm going to stop doing anything else to it. So now I am going to get on with the texturing. You'll notice the teeth aren't done yet but I have a timesaving plan to do a few variations and replace the stand in ones. save me doing all of them individually.

Tuesday, 25 November 2008

Put your hands up in the air!

I've been playing about with adding a little more detail to that hands. I've made the claws rough and warn, though might have gona little too far and added some wrinkles where the fingers flex.

Monday, 24 November 2008

Horny

I've spent a while trying to create a good horn/bony scale brush alpha for zbrush and accidentally created one I liked so much that I felt I had to get it out of my system or would end up overusing it on my final sculpt.

Anyway, this is the result of my comical overuse

Its all in the details

After a few days off I've started back on the details the back, eyes and legs/arms have had a pass.