Wednesday 15 June 2016

Mostly Armless?

Started roughing out an armored gun barrel with an underslung fuel tank for a flame thrower


After a revist at lunch I completely swapped around of the fuel tank for the flame thrower and added a drum and ammo feed for main gun and blocked out the arm

Thursday 24 March 2016

TRex 1.5 New Walk

Re-rended Iains amazing walk animation

 

Friday 18 March 2016

TRex 1.5


Finally got to a point where I can do a render test with the awesome walk animation Alex Godsil did.



Saturday 5 March 2016

Beer Belly

Lots of tweeks to shape bodt and foot shapes, retopoed the teeth so I have a low poly version I can export and and cleaned up the face.a bit.  Still a looooooong way to go!

Friday 4 March 2016

Render Test

Trying to test Zbrush to renderman Displacement pipeline.  Far from successful on the displacement front but I love the renderman renderer!


Here's the old one to compare :


Wednesday 2 March 2016

Back to it

Finally remade most of the back scales.  I'm running out of geo now on the tail tip but I think its an improvement, especially to the profile silhuette.




Wednesday 24 February 2016

That better? Who nose

This is a bit more of a polish of the original rather than a reboot like the last one.

Tuesday 23 February 2016

Winning by a nose?

Hmm, trying out a new look for the nostrils.  I think I may have gone too far!?


Monday 22 February 2016

A new direction

So I'm doing a fresh new resculpt, though I'm attempting to be much stricter with myself this time around as I keep going off on a tangent and end up not liking it.  We'll see if this goes the same way or not :-S