Thursday 4 December 2008

Colour Fustrations

After fighting with mental ray most of the last week I've finally got a displaced model with a basic colour map to show you. Obvously there are still quite a lot of things missing. Teeth and eyes being the obvious omissions, I still need to do a lot more work on the textures, detail the colour map, add specular and adjust the shader.

Monday 1 December 2008

Displaced

I've spent the last few days trying to get the low res maya model to displace currectly, in other words so that the maya render loses as little detail as possible and looks as similar as possible to the zbrush model.

I think I've finally nailed the settings in mental ray and here is the result of the test renders.



This is a pretty good moment as it means we can be sure we can get a good render off of the lower res model that I'll be skinning which, in turn, means I can start getting some joints in there as a rig and animating it.